These are scanned images (adjusted and cropped in Photoshop) from my notebook where I designed and developed the concepts before modeling my entry in Ubisoft NEXT. As there is no category for Rigging (currently), I am doing the Animation Brief, but with a bit of a twist. For the animation portion, I chose the cinematic option, specifically animating "a character is waiting in a room for something or someone."
I am using the information from the 3D Art brief and designing, modeling, texturing, rigging, and animating the BCC-410 create from the Bureau of Containment and Control. In the 3D Art brief, it highlights the place where the creature was found and how it is contained currently, with a brief description. From that information, I created the creature from the ground up.